Scientists are responsible for operating a vessel's EM sensors, probing for anomalous energy signatures, utilizing warp programs, decrypting incoming viruses, searching the GX Database, modulating shield frequency, healing injured crewmates, and managing a vessel's cloaking system if installed. The Scientist is the research specialist, field medic, and computer whiz. The Pilot is the helm officer and is responsible for maneuvering the vessel around obstructions, evading incoming weapons fire, aligning to warp beacons, maintaining a clear line of fire with enemy targets for The Gunner, docking with repair bays, and for some crews, winning The Ion Races. The Weapons Specialist manually targets and fires the turrets, defends against intruders, protects away teams, boards enemy vessels, and handles Nuclear Warhead usage. The Weapons Specialist, colloquially known as "The Gunner", is the tactical officer responsible for ensuring the safety of the ship, crew, and cargo. The Captain typically has final say in executive decisions and can override the judgement of their crewmates at any time, though many Captains choose to operate their vessels under democratic systems where each crewmate has a voice in the next course of action. The Captain is the commanding officer and is responsible for issuing orders, responding to hails, designating targets, setting/overriding the alert status, plotting the starmap course, sorting out disagreements, and generally determining the next course of action for their ship and crew. PULSAR features five playable classes, each one responsible for handling a specific area of a starship's operation. The Engineer, by contrast, is responsible for upgrading outdated components, repairing damaged systems, extinguishing fires, and maintaining the stability of the reactor core while ensuring all of the ship's systems get the power required. The Pilot, for example, is responsible for safely maneuvering around debris, weapons fire, proximity explosives, and natural phenomena between sectors. Each of the afore-mentioned classes is responsible for handling, maintaining, and upgrading various aspects of their vessel's operation. PULSAR is played from a first-person perspective, with the majority of the action taking place aboard a starship in a randomly generated galaxy. These systems are interconnected with each other and can be affected by each other's settings, offering a fun and immersive Starship experience. The game features five playable classes: Captain, Pilot, Weapons Specialist, Scientist, and Engineer, each with its own distinct responsibilities, areas of expertise, and systems to maintain. Use caution, however, as these places are not always hospitable.PULSAR: Lost Colony is a starship simulation game under active development by the indie studio Leafy Games. These locations may be necessary to complete the next objectives in your missions, or contain salvageable items that can be of great value to your crew. Leave the comforts of your starship behind to explore stations and planets. More info about the classes can be found here. Coordination between your crewmembers will be necessary for survival during your voyage. Each role has its own responsibilities to perform aboard the ship. There are five available classes-Captain, Pilot, Scientist, Weapons Specialist and Engineer. Alternatively, you can take a ship out by yourself and perform all tasks of the crew, although it may prove to be quite a challenge.
You can play offline with bots or cooperatively with friends online.
JOURNEY ALONE OR WITH FRIENDSĮach crew consists of up to five members. Embark on far-off missions, engage in combat within enemy sectors, and explore the fringes of the galaxy.
As you continue your voyage, the galaxy dynamically changes as sectors get overtaken by other factions and the level of chaos rises. Each sector may be occupied by a faction and contain enemies, space stations or planets.
At the beginning of every voyage, the sectors of the galaxy are randomly generated.